In the ever-changing video games industry, Epic Games, the maker of the incredibly popular Fortnite multi-player game, considers whether it could become a PC-games distribution platform. Harvard Business School’s Andy Wu discusses his case, “Epic Games.”
Jul 8
At Booking.com, Innovation Means Constant Failure (Summer Repeat)
During a busy travel season, digital travel platform Booking.com tried a risky experiment that meant changing the site’s landing page. Then CEO Gillian Tans made the decision to lean into the company’s “test everything” culture—even if it meant failure. In this episode from 2019, ... Show More
26m 41s
Jun 24
Ensuring Boston Ballet Stays Relevant
Ming Min Hui, executive director of Boston Ballet, is unique in her field. As a young, Asian American woman with a HBS MBA and a background in finance, she focuses on ensuring the ballet company stays true to its art form and still relevant to its times. Hui had worked for eight ... Show More
30m 59s
May 2024
Fortnite: Turning a Meteoric Rise into Sustained Growth
In the 1990s and 2000s, video game developer Epic Games had a string of mid-size successes. But the release of Fortnite Battle Royale in 2017 changed the company’s path forever. The game was a blockbuster. By 2019, Fortnite had registered more than 250 million users, with 10 mill ... Show More
20m 18s
Dec 2018
How Fortnite blew up in 2018
"What Fortnite has done is break all the rules around what makes a successful video game," says Tom Power, host of CBC Radio's q. Fortnite has over 200 million registered users, and is reported to have brought in two billion dollars in profits for Epic Games this year. Since its ... Show More
18m 19s
May 2019
Fortnite: more than a video game?
Fortnite tends to make headlines because of how many people play it and how much money it makes, but it’s much more interesting than that. In this episode we explore how Fortnite’s founders have created a new way of experiencing the world that is up against Netflix, Facebook, Goo ... Show More
21m 51s