"What Fortnite has done is break all the rules around what makes a successful video game," says Tom Power, host of CBC Radio's q. Fortnite has over 200 million registered users, and is reported to have brought in two billion dollars in profits for Epic Games this year. Since its launch in 2017, it's also become a pop culture phenomenon. So how did a free-to- ... Show More
Oct 9
Brazil rides the 'Donroe Doctrine's' orange wave
Right now former Brazilian President Jair Bolsonaro is on house arrest, after being sentenced to 27 years in prison. On Sunday his son Flavio won the first round of that country's presidential elections, his wife, and two more of his children were voted into office. A runoff elec ... Show More
32m 24s
Oct 7
Quebec separatism in the 'elbows up' era
With the election of the Parti Québécois in Quebec Monday night, it's the first time in twelve years that Canada will have a separatist government in power. Over the course of the campaign, the party's leader, Paul St-Pierre Plamondon, made clear some of the fights he could take ... Show More
28m 24s
May 2024
Fortnite: Turning a Meteoric Rise into Sustained Growth
In the 1990s and 2000s, video game developer Epic Games had a string of mid-size successes. But the release of Fortnite Battle Royale in 2017 changed the company’s path forever. The game was a blockbuster. By 2019, Fortnite had registered more than 250 million users, with 10 mill ... Show More
20m 18s
May 2019
Fortnite: more than a video game?
Fortnite tends to make headlines because of how many people play it and how much money it makes, but it’s much more interesting than that. In this episode we explore how Fortnite’s founders have created a new way of experiencing the world that is up against Netflix, Facebook, Goo ... Show More
21m 51s
Apr 2020
Fortnite Was a Blockbuster for Epic Games, What’s the Encore?
In the ever-changing video games industry, Epic Games, the maker of the incredibly popular Fortnite multi-player game, considers whether it could become a PC-games distribution platform. Harvard Business School’s Andy Wu discusses his case, “Epic Games.”
18m 11s