In this revisited supper club episode, Wes and Scott talk with Brad Frost about how to implement design systems in small and large scale projects, best practices around naming things, keeping everything in sync across different codebases, and how design systems help projects.
Show Notes 00:00 Welcome to Syntax!
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Today
1048: Deno Is Dead
Deno is shutting down and the team is heading to Cloudflare — Scott, Wes, and CJ break down what that means for the runtime, JSR, and workerd. Plus OpenCode 2.0 on durable objects, TanStack Start 1.0, SubQ Snap, Gemini 4 Argon, and Wes’s accidental $50 photo frame movement. Show ... Show More
1h 40m
Oct 14
1047: Adobe has a big problem
Someone just clean-room ported seven Adobe apps to Rust, and Wes is shocked at how good it is. Scott and Wes break down what it gets right, what’s still missing, and why copying software is easy but inventing what comes next is the hard part. Show Notes 00:00 Welcome to Syntax! 0 ... Show More
35m 8s
Oct 12
1046: The Pi Updates are insane
Scott, Wes, and CJ break down the latest Pi updates, including durable long-running agents, Codemode, and MCP support, then debate whether pull requests are dead in favor of issues. Plus Supabase picks up Turso, Screen Studio 4 drops, JavaScript Composites bring value-based equal ... Show More
1h 40m
Sep 2023
462: Refactoring a Design System
This week, Marshall breaks down his process, tips, and tricks to redesign a design system in Figma.The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at p ... Show More
47m 33s
Jun 2022
S3 E14 - Maintainable Solutions With Design Systems
Everyone working in application development deals with the problems addressed by design systems. In this Episode, we discuss with Wade Harkins about the benefits of Design Systems, how to implement them with your team, some of the unexpected hurdles that can arise along the way, ... Show More
57m 32s
Dec 2019
327: Organizing Component Systems
In this week's episode, we follow up on a bunch of your tweets, and then we get super semantic about naming conventions and component organization. And as always, we share a couple cool things like a vehicle upgrade and a feed reader.
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Flywheel is a delightfu ... Show More
49m 57s
Apr 2019
291: Figma's UI Redesign and Public Critique
This week, we discuss Figma's UI redesign, the public response to it, and how to effectively communicate negative feedback to both companies and colleagues. In Follow-up, Brian has an update on a previous Cool Thing, we read some listener feedback (all positive, phew!), and Marsh ... Show More
46m 40s
May 2020
Episode 102 - Complex flavors - complex systems
We’ve all been there, a project starts off simple, but quickly becomes more complex. In this episode, we are joined by Sarah Drasner to talk with us about how to deal with complex codebases and systems. Guests: Sarah Drasner - @sarah_edo Panelists: Ryan Burgess - @burgessdryan Je ... Show More
59m 10s
Feb 2021
386: Designing with Grid Systems
This week, we talk about designing with grid systems. In particular: when grid systems break, and what to do when they don’t align with our hardware screens perfectly. In The Sidebar, we talk all about design debt: how to work with it, pay it down, and eventually learn to accept ... Show More
24m 52s