Isaac pitches a Real Time Strategy game that takes OUT his favorite aspect - the city building - and focuses on LUDICROUS numbers of units and macro-level control of the battle!
Claire's game is... well you better just listen to this one - no spoilers from me! It's called "Boop".
For our game design deep dive for this episode we discuss Game Overs! If I can keep gaming, how is it "over"? Who came up with this phrase!?
Welcome back for another weekly episode of Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!
And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!