Welcome back for another weekly episode of Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!
This week Isaac jumps right into it! He doesn't even wait to get asked if he's got a game idea he just starts talking! His idea revolves around being a camera shy sasquatch/samsquanch/bigfoot.
Claire makes a game that begs the question - are arcades still fun... if you're trapped inside!?
This week, Claire asks a question (er, different from the one begged by her game). What's up with durability?! Why do video games love having our stuff break? We spend a lot of time talking about how various games implement durability and the purpose of durability in video games.
And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!
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