In today’s episode, we discuss storytelling in both the show and video game adaptation of The Last of Us.
Also, we talk about Warner Bros suing South Park and how it speaks to the frustrations creatives are experiencing in the industry.
In today’s episode, No Film School’s Charles Haine, Jason Hellerman and GG Hawkins discuss:
The things we wanted to see ... Show More
Oct 30
The Creative Friction Advantage in Editing 'Primetime'
How do you edit a narrative feature like a documentary while managing 14 camera formats, improvised performances, and hundreds of hours of footage? In this episode, No Film School's GG Hawkins talks with Independent Spirit Award-winning editor Daniel Garber, ACE, about cutting A2 ... Show More
35m 48s
Oct 29
How to Cut a Fable: Editing 'Wicker'
How do you edit a film that blends fantasy, comedy, romance, and the structure of a fable? Editor Sofi Marshall returns to the No Film School Podcast to discuss her work on Wicker, starring Olivia Colman and Alexander Skarsgård and directed by Alex Huston Fischer and Eleanor Wils ... Show More
30m 28s
Jan 2023
Season 1, Episode 1 - “When You're Lost in the Darkness”
Host Troy Baker talks with The Last of Us Showrunners – writer/director Craig Mazin (Chernobyl) and the creator of The Last of Us video game Neil Druckmann– about how they brought this new HBO Original series to life. Troy, Craig and Neil talk through Episode 1 of the series, unp ... Show More
45m 58s
Jun 2024
The Last of Us x Adaptation Theory
<p>In this episode, we're talking about the HBO series <em>The Last of Us, </em>which was adapted from the popular video game of the same name! If you like the show, zombie content, playing video games, or thinking about how art gets transcoded across mediums, then this episode i ... Show More
1h 2m