Special guest time! Digital Eclipse's Mike Mika joins us to talk about the early days of programming video games, how not to get murdered by your arcade machine, reverse engineering classic games without source code, the coming CRT apocalypse, and what the new console hardware means for old games.
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Nov 23
314: We Hope, We Wish, We Ask, We Request
<p>It's a news roundup this week, with a ton of recent goings on to discuss, including the sudden explosion in RAM prices (and a similar looming problem with SSDs), Microsoft announcing plans to shove AI agents directly into the Windows taskbar, Google killing off first-gen Nest ... Show More
1h 31m
Nov 9
312: The Original Tree Puncher
<p>Online game design veteran Raph Koster recently posted a new piece about how he thinks about game design, which got us talking about the history of online multiplayer, so then we figured, why not talk about that subject in a (slightly) more comprehensive way on this podcast? S ... Show More
1h 26m
Dec 2023
579: Writing About Video Game History
Jeremy Parish, Bob Mackey, Nadia Oxford, Stuart Gipp, and Kevin Bunch have one thing in common: They've published books about video game history. In this episode, they break down the work involved in making the magic happen. Retronauts is made possible by listener support through ... Show More
1h 44m
Jul 2022
Retronauts Episode 467: Boktai
Jeremy Parish, Stuart Gipp, and Shane Bettenhausen emerge from their caves, blinking and frightened, to face the ferocious fury of the sun as they lift their GBA solar sensors skyward and discuss the Metal Gear offshoot that gave nerds suntans: Boktai. Edits by Greg Leahy. Art by ... Show More
1h 23m