Special guest time! Digital Eclipse's Mike Mika joins us to talk about the early days of programming video games, how not to get murdered by your arcade machine, reverse engineering classic games without source code, the coming CRT apocalypse, and what the new console hardware means for old games.
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Sep 14
356 Extra! - Steam Frame Edition
Valve sent us a review unit of their new standalone VR headset, the Steam Frame and we're here with first impressions, after testing it for about 40 hours over the course of a week. We talk about the FEX x86 to ARM emulator, how well it works with local and streaming VR as well a ... Show More
25m 11s
Sep 13
356: Small Team, Big Thinking
This week we sat down with the 2018 documentary General Magic, about the early '90s startup of the same name that was full of Macintosh veterans who were way ahead of their time about mobile computing, online communications, and a lot of other stuff. Were they really trying to ma ... Show More
58m 56s
Dec 2023
579: Writing About Video Game History
Jeremy Parish, Bob Mackey, Nadia Oxford, Stuart Gipp, and Kevin Bunch have one thing in common: They've published books about video game history. In this episode, they break down the work involved in making the magic happen. Retronauts is made possible by listener support through ... Show More
1h 44m
Nov 2024
653: The Bronze Age of Arcade Games
Kevin Bunch, Benj Edwards, and Nate Lockhart enter the era of TTL circuits and early microprocessors as they celebrate the world of 1970s arcade games.Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio qua ... Show More
1h 53m