logo
episode-header-image
May 2022
41m 49s

76. Is Gaming Good for You?

Freakonomics Radio + Stitcher
About this episode

Jane McGonigal designed a game to help herself recover from a traumatic brain injury — and she thinks playing games can help us all lead our best lives.

Up next
Jul 5
161. How to Captivate an Audience
Twenty years ago, before the Freakonomics book tour, Bill McGowan taught Steve Levitt to speak in public. In his new book he tries to teach everyone else. SOURCES:Bill McGowan, founder and C.E.O. of Clarity Media Group. RESOURCES:Speak, Memorably: The Art of Captivating an Audien ... Show More
48m 48s
Jun 28
Annie Duke Thinks You Should Quit (Update)
Former professional poker player Annie Duke wrote a book about Steve’s favorite subject: quitting. They talk about why quitting is so hard, how to do it sooner, and why we feel shame when we do something that’s good for us. SOURCES:Annie Duke, author and former professional poker ... Show More
48m 25s
Jun 21
160. How to Help Kids Succeed
Psychologist David Yeager thinks the conventional wisdom for how to motivate young people is all wrong. His model for helping kids cope with stress is required reading at Steve’s new high school. SOURCES:David Yeager, professor of psychology at the University of Texas at Austin. ... Show More
1 h
Recommended Episodes
Oct 2021
Can computer games improve mental health?
Apart of Me is a computer game that has been designed to help young people process grief. It’s part of a movement that’s bringing together psychology and gaming. Whilst many parents worry about the distraction of games consoles and smart phones, some psychologists believe they ca ... Show More
25m 26s
Dec 2021
إكسترا ليفلز: هل ألعاب الفيديو مضيعة وقت؟
‏في هذه الحلقة من إكسترا ليفلز يعود محمد مطر إلى ماضيه مع الألعاب الإلكترونية وأثرها المزاجي والذهني عليه، كما يطل على واقع تطوير ألعاب اليوم لتكون مسلية وتترك أثراً إيجابياً على الصحة النفسية، من خلال الدردشة مع رين عباس اللاعبة والمصممة والمحاضرة ورائدة الأعمال في مجال ألعاب ال ... Show More
30m 43s
Dec 2022
Board games fixing the world
Can playing board games help us fix real-world problems?All around the world, people play board games for fun. But in recent years, a new generation of designers have been creating games with a social purpose - to enable understanding about complex problems like climate change, i ... Show More
24m 47s
Jan 2021
#101 Jane McGonigal: The Psychology of Gaming
Jane McGonigal is a PhD Game Designer who advocates for the use of video games to help people learn skills that transfer to the real world, heal physical problems like concussions and improve attitudes and self-esteem in children. Shane and Jane discuss how video games help with ... Show More
1h 1m
Dec 2019
A video game that helps us understand loneliness | Cornelia Geppert
Step into artist Cornelia Geppert's visually stunning video game "Sea of Solitude," which explores how battling the "monsters" of loneliness and self-doubt can help us better grapple with the complexity and struggles of mental health. Hosted on Acast. See acast.com/privacy for mo ... Show More
12m 48s
Mar 2022
Jane McGonigal || Playing Games with the Future
Today we welcome Jane McGonigal. She is a world-renowned game designer who challenges players to tackle real-world problems such as poverty, depression, and climate change through collaboration. Jane is also a future forecaster, serving as the current Director of Games Research & ... Show More
58m 3s
Feb 2016
Mind and Body
On Start the Week Andrew Marr talks to Jane McGonigal, a designer of alternate reality games, about her latest innovation SuperBetter. Designed to aid her recovery from a brain injury and subsequent depression, the game reportedly gives people a sense of control over their own he ... Show More
41m 21s
Feb 2024
How video games can help kids learn and grow, with Susan Rivers, PhD
Video games get a bad rap -- but the right games can be a tool to reach kids and teach them important social emotional and academic skills. Susan Rivers, PhD, chief scientist at the nonprofit iThrive Games, talks about how to design games that are both entertaining and educationa ... Show More
30m 52s
Nov 2010
Preventing Flashbacks - Taste and Music - Therapeutic Design
Flashbacks are intrusive memories that can plague people after a traumatic incident. Now there's a possibility that playing certain kinds of computer games in the hours after the traumatic event could prevent images flashing back into the mind when they're not wanted. Emily Holme ... Show More
28m 2s