So many tech companies take a slash and burn approach in order to get their product to market as quickly as possible. Dan Sturman, CTO at Roblox, shares why Roblox takes a much more deliberate approach concerning its platform that is the foundation for many different worlds.
Sep 24
Software Engineers Have Been Doing Two Jobs
If AI is better than your developers, why are your best engineers still writing code?Software engineering is the only engineering discipline where we make the engineer also turn the wrenches. Nicky Pike, Field CTO at Coder, argues that AI is finally letting your best engineers be ... Show More
54m 14s
Jul 16
Your AI Agent Shouldn’t Be Able to Delete the Database
If you tell your AI NOT to delete your database you’re good right? In this episode of IT Visionaries, Chris Brandt sits down with Daniel Meyer, CTO of Camunda, to explore why prompts alone are not enough to govern AI. They discuss the difference between governance by instruction ... Show More
56m 41s
May 2025
Roblox CPO on 10 Counterintuitive Principles for Building Software Products | Manuel Bronstein | E267
<p>In this episode, Carlos Gonzalez de Villaumbrosia interviews Manuel Bronstein, Chief Product Officer at Roblox. Roblox is not just a video game—it's a platform that enables people to play, create, and build businesses in immersive virtual worlds. With over 85 million dail ... Show More
55m 35s
Jul 2025
Roblox CEO Baszucki on AI, 3D, Stable Coins
Roblox CEO Dave Baszucki said an immersive 3D co-experience is going to form the future foundation for how people communicate, connect, shop, learn and play together — even how they experience entertainment. Gaming has always been at the forefront of 3D communication. Baszucki jo ... Show More
37m 36s